Android API reference Overview. I have a very basic project (as a test project to try and get this sorted) which has no code attached and only one scene. Is it the "main" android thread? Which android thread does the Unity engine run on? This article documents API classes for the following namespaces: UnityAds; BannerView ; UnityMonetization; UnityPurchasing; For a comprehensive integration guide, click here. File---> Build Settings, select Android then go to Player Settings---> Resolution and Presentation then un-check the "Use 32-Bit Display Buffer" checkbox. The button UI element in unity responds to a click from the user and is used to initiate or confirm an action. If this solves the problem, update Unity to the latest version (5.6) then go back to this settings and enable it back. UnityAds. When calls are made to native java android plugins, does it run the java code in a different thread? Unity 5 UI Mask and Android (Tegra 4) OK, I know this has been asked already, but I have not seen any definitive answer / resolution. Some common examples are: Submit, Ok, and Cancel buttons. To insert a button element, right in the scene hierarchy, and select GameObject -> UI -> Button. Unity UI Button. Unity propose aux développeurs de jeux un moteur 3D pour la création d'applications vidéo ludiques compatibles iOS, Android, XBox360, PS3, Desktop et Web. I know that all unity script code runs on a single thread; is this the same thread as the engine?
3.The Max Size of the Texture you use for the Button is too big. Documentation Explore this comprehensive resource for the Unity Editor Search it or browse it – the Unity User Manual is the definitive repository for in-depth and procedural information on all of Unity’s features, UI, and workflows. Use this namespace to implement basic ad content, such as rewarded or non-rewarded video, interstitial, or banner ads.