Success! Thank you for helping us improve the quality of Unity Documentation. UI elements, SetActive vs enabled, best way ? Scripting API. Submission failed. I just need a simple way to toggle a panel's visibility. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Suggest a change. For example, Unity will no longer call the Update() method of a script attached to a deactivated GameObject. So, I hope this can help further identify and resolve your issue. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Manual. I tried SetActive, which does work and hides the panel and it's children, however for my use case this doesn't work because I need to use GameObject.Find to find the panel to show it again.
OnEnable or OnDisable are called as the GameObject received SetActive(true) or SetActive(false) . Anyone know how to hide a Panel and it's children? ゲームの規模が大きくなるにつれて複雑化していくUI制御において、1、作っておいたUIのPrefabを随時Instantiateしたり、削除したりする。2、あらかじめcanvasに配置しておいて、SetActiveで表示したり隠したりする。のざっくり2通りの方法があると思うのですが、どちらを選ぶべきで For example, the player clicks a button to fire a rocket. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. But looking at this Unity link, it also states that if the parent object is not active, neither will any child under it. Unity3D How To Set A UI Button Active. You’ll find many more in this great session by Unity engineer Ian Dundore, Squeezing Unity: Tips for raising performance (section on Unity UI starts at 23:38). This returns the local active state of this GameObject, which is set using GameObject.SetActive. Unityのゲームオブジェクトを非表示、そして再び表示できた！ 以上が、Unityのゲームオブジェクトを表示、非表示にするSetActiveメソッドの使い方でした。 先ほどのゲームは、 クリックすると消える; スペースキーを押すと復活する; という動きをするはずです。 Unity - Scripting API: GameObject.SetActive. Version: 2019.3. Thank you for helping us improve the quality of Unity Documentation. Close. Unity is the ultimate game development platform. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Discussion in ' Scripting ' started by unity_5fpsmegasupergiperprogramer , Sep 27, 2019 . For some reason your suggested change … What you will get from this page: Tips on how to create optimized UI elements for your content, including dividing up your canvases, avoiding the use of Camera.main and Layout Groups, smart pooling of UI objects and more.